Use structured localized Discord embeds

This commit is contained in:
MrDevBot
2026-09-01 20:39:22 +10:00
parent 2ca345d2be
commit 43b22b62dd
+25 -16
View File
@@ -1,4 +1,5 @@
using System.Buffers.Binary; using System.Buffers.Binary;
using System.Diagnostics;
using System.Net; using System.Net;
using System.Net.Sockets; using System.Net.Sockets;
using System.Text; using System.Text;
@@ -37,11 +38,14 @@ builder.Services.AddDiscordGateway(o => { o.Token = discordToken; o.Intents = Ga
.AddApplicationCommands(); .AddApplicationCommands();
var host = builder.Build(); var host = builder.Build();
InteractionMessageProperties Reply(string title, string text, int color, params (string Name, string Value)[] fields) string Time(DateTimeOffset value) => $"<t:{value.ToUnixTimeSeconds()}:F>\n<t:{value.ToUnixTimeSeconds()}:R>";
InteractionMessageProperties Reply(string title, string text, int color, params (string Name, string Value, bool Inline)[] fields)
{ {
var embed = new EmbedProperties().WithTitle(title).WithDescription(text).WithColor(new(color)) var embed = new EmbedProperties().WithTitle(title).WithColor(new(color))
.WithTimestamp(DateTimeOffset.UtcNow).WithFooter(new EmbedFooterProperties().WithText("Beetlejuice • Project Zomboid")); .WithTimestamp(DateTimeOffset.UtcNow).WithFooter(new EmbedFooterProperties().WithText("Beetlejuice | Project Zomboid"));
if (fields.Length > 0) embed.AddFields(fields.Select(x => new EmbedFieldProperties().WithName(x.Name).WithValue(x.Value).WithInline())); if (text.Length > 0) embed.WithDescription(text);
if (fields.Length > 0) embed.AddFields(fields.Select(x =>
new EmbedFieldProperties().WithName(x.Name).WithValue(x.Value).WithInline(x.Inline)));
return new InteractionMessageProperties().AddEmbeds(embed).WithFlags(MessageFlags.Ephemeral); return new InteractionMessageProperties().AddEmbeds(embed).WithFlags(MessageFlags.Ephemeral);
} }
InteractionMessageProperties Denied(string text = "You are not authorised to use this command.") => Reply("⛔ Access denied", text, 0xED4245); InteractionMessageProperties Denied(string text = "You are not authorised to use this command.") => Reply("⛔ Access denied", text, 0xED4245);
@@ -57,7 +61,8 @@ InteractionMessageProperties Whitelist(ApplicationCommandContext c, User user, b
string temp = whitelistPath + ".tmp"; string temp = whitelistPath + ".tmp";
File.WriteAllLines(temp, whitelist.Order().Select(x => x.ToString())); File.WriteAllLines(temp, whitelist.Order().Select(x => x.ToString()));
File.Move(temp, whitelistPath, true); File.Move(temp, whitelistPath, true);
return Reply("✅ Whitelist updated", $"{(add ? "Added" : "Removed")} <@{user.Id}>.", 0x57F287, ("Action", add ? "Added" : "Removed")); return Reply("Whitelist updated", "Access control was updated successfully.", 0x57F287,
("User", $"<@{user.Id}>\n`{user.Id}`", true), ("Action", add ? "`ADDED`" : "`REMOVED`", true));
} }
} }
async Task<string> Command(string command, bool allowDisconnect = false) async Task<string> Command(string command, bool allowDisconnect = false)
@@ -130,14 +135,14 @@ async Task<InteractionMessageProperties> Manual()
return Reply("⏱️ Restart cooldown", $"Try again in {Math.Ceiling((cooldown - (DateTimeOffset.UtcNow - last)).TotalSeconds)} seconds.", 0xFEE75C); return Reply("⏱️ Restart cooldown", $"Try again in {Math.Ceiling((cooldown - (DateTimeOffset.UtcNow - last)).TotalSeconds)} seconds.", 0xFEE75C);
int count = (await Players()).Count; int count = (await Players()).Count;
if (count == 0) count = (await Players()).Count; if (count == 0) count = (await Players()).Count;
if (count != 0) return Reply("🛑 Restart denied", "The server cannot restart while players are connected.", 0xED4245, if (count != 0) return Reply("Restart denied", "The server cannot restart while players are connected.", 0xED4245,
("Players online", count.ToString())); ("Players Online", $"`{count}`", true));
await Quit(); await Quit();
lastManual = DateTimeOffset.UtcNow; lastManual = DateTimeOffset.UtcNow;
release = false; release = false;
_ = Task.Run(async () => { try { await Ready("Manual"); } finally { gate.Release(); } }); _ = Task.Run(async () => { try { await Ready("Manual"); } finally { gate.Release(); } });
return Reply("🔄 Restart initiated", "No players are online. The server is restarting safely.", 0x57F287, return Reply("Restart initiated", "The server is restarting safely.", 0x57F287,
("Cooldown", "10 minutes")); ("Requested", Time(DateTimeOffset.UtcNow), false), ("Cooldown Ends", Time(DateTimeOffset.UtcNow + cooldown), false));
} }
catch (Exception e) { return Reply("❌ Restart unavailable", e.Message, 0xED4245); } catch (Exception e) { return Reply("❌ Restart unavailable", e.Message, 0xED4245); }
finally { if (release) gate.Release(); } finally { if (release) gate.Release(); }
@@ -198,20 +203,24 @@ async Task<InteractionMessageProperties> Status()
{ {
try try
{ {
int count = (await Players()).Count; long started = Stopwatch.GetTimestamp();
return Reply("Project Zomboid", "The server is online and responding.", 0x57F287, await Command("list");
("Status", "🟢 Online"), ("Players", count == 0 ? "None" : count.ToString())); long latency = (long)Stopwatch.GetElapsedTime(started).TotalMilliseconds;
return Reply("Online", "", 0x57F287,
("Response Time", $"`{latency} ms`", true), ("Next Restart", Time(Next()), false));
} }
catch { return Reply("Project Zomboid", "The server is offline, restarting, or unreachable.", 0xED4245, ("Status", "🔴 Unavailable")); } catch { return Reply("Unavailable", "The server is offline, restarting, or unreachable.", 0xED4245); }
} }
async Task<InteractionMessageProperties> PlayerList() async Task<InteractionMessageProperties> PlayerList()
{ {
try try
{ {
var p = await Players(); var p = await Players();
return Reply("👥 Online players", p.Count == 0 ? "The server is currently empty." : p.Names.Length == 0 if (p.Count == 0) return Reply("Online players", "", 0x5865F2, ("Connected", "`0`", true));
? "Player names are unavailable." : string.Join("\n", p.Names.Select(x => $"• **{x}**")), 0x5865F2, string names = p.Names.Length == 0 ? "Names unavailable." :
("Count", p.Count.ToString())); string.Join("\n", p.Names.Take(25).Select((name, index) => $"`{index + 1:00}` **{name}**"));
return Reply("Online players", "", 0x5865F2,
("Connected", $"`{p.Count}`", true), ("Players", names, false));
} }
catch { return Reply("❌ Player query failed", "Unable to reach the Project Zomboid server.", 0xED4245); } catch { return Reply("❌ Player query failed", "Unable to reach the Project Zomboid server.", 0xED4245); }
} }